Unlike other forms of medicine, herbal medicine will spoil in 2.5 years when left unrefrigerated. This requires 3 Cloth, 1 Herbal medicine, 1 Neutroamine, and a crafter with at least 4 Intellectual and 4 Crafting in order to do. Base Stats Type Medical Items Medicine Tech Level Industrial Market Value 18 Stack Limit 25 Mass 0. It contains basic drugs, tools for suturing and bone setting, diagnostic devices, and various pads and fluids. Herbal medicine can also be used to make industrial medicine. Medicine - RimWorld Wiki Medicine Medicine A kit of industrial-era medical equipment. In terms of crafting for profit, however, it's better to sell yayo and craft wake-up (21 + 35 = 56 base price). Herbal medicine has a maximum tend quality of 70. There's a mod that lets you adjust stack sizes, I don't know if you can specify kibble or if it lets you reduce the stack sizes below 1x, but that's the only mod I can think of that might allow you to keep a small amount in a lot of small pens. herbal + regular or regular + glitterworld) but would never store 2 stacks of the same type. One full stack is the minimum you can have in a stockpile. This makes it possible to buy neutroamine to craft it into wake-up for sale.Ĭrafting go-juice is better than buying it directly, even if you have to purchase yayo. More than 3 different stack size meal graphics per meal type not supported at . So, for example, if I have a 2-cell medicine stockpile with a stack limit of 5, pawns would store 2 different types of medicine (e.g. Not only is it more efficient to craft than purchase, even with no negotiator bonus it can be sold for 21 silver, using 16.8 silver worth of neutroamine. Wake-up requires the same materials and costs more. Penoxycyline is better crafted than purchased, working out to 25.2 silver vs 16.8 with no negotiator bonus. It might, however, be useful if quality medicine is needed urgently. Assuming no negotiator bonus, that works out to 16.5 silver vs 16.8. Even if cloth and herbal medicine are grown rather than purchased, a proper comparison is the cost of buying 1 medicine and selling 3 cloth and 1 herbal medicine vs buying 2 neutroamine. Penoxycyline requires 2 neutroamines, costing 12 silver, while penoxycyline costs 18.I would've prefered 2 15x stacks but I guess this works. So one would have 25 and one would have 5 but it's better than nothing. Materials cost 4.5 + 10 + 8 = 22.5 silver, while medicine costs 18, meaning this recipe loses money. Don't know if it's possible, but a rough solution would be to simply have stockpiles so small that all 30 wouldn't fit into one, so they'd have to be split, lol. Medicine requires 3 cloth, 1 herbal medicine, and 1 neutroamine.
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